Lazy Designer
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You may also download an additional excerpt free, from “Story and Character”.


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LAZY DESIGNER – Design Gameplay and Exploration

Master Design Skills

  • Almost 300 Pages! Learn to craft meaningful gameplay and exploration, from creatures and items to combat and environment design.
  • Practical Advice. The author is a veteran in the games industry and the text is populated with anecdotes from his own experiences working on hit role-playing games with BioWare.
  • Receive Book 1 Free! Prove yourself as a designer and develop the skills needed to join a game studio.
  • Receive Book 2 Free! Learn how to improve your design skills, how (and why) companies choose to make particular games, and the basics of the game development pipeline.


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LAZY DESIGNER – Complete Series

Own all five books

  • All Five Books… Over 500 pages! The Complete Lazy Design Collection, from starting a career to becoming a design lead.
  • Practical Advice. The author is a veteran in the games industry and the text is populated with anecdotes from his own experiences working on hit role-playing games with BioWare.
  • Start a Career in Game Design. Prove yourself as a designer and develop the skills needed to join a game studio.
  • Make the Next Game. Improve your design skills and learn how (and why) companies choose to make particular games. Explore the basics of the game development pipeline.
  • Exploration, Gameplay, and Rules. Craft meaningful gameplay and exploration. Design challenging creatures, items, and environments. Create engaging combat systems and learn how to troubleshoot them.
  • Story & Character. Create non-linear narrative, develop interesting characters and build memorable worlds.
  • Design Management. Handle the challenges facing managers in the videogames industry and lead a creative team to build engaging videogame experiences. (New!)


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LAZY DESIGNER – Complete Series + Tutorial + Examples

Learn by Example

  • All Five Books… Over 500 pages! The Complete Lazy Design Collection, from starting a career to becoming a design lead.
  • Practical Advice. The author is a veteran in the games industry and the text is populated with anecdotes from his own experiences working on hit role-playing games with BioWare.
  • Start a Career in Game Design. Prove yourself as a designer and develop the skills needed to join a game studio.
  • Make the Next Game. Improve your design skills and learn how (and why) companies choose to make particular games. Explore the basics of the game development pipeline.
  • Exploration, Gameplay, and Rules. Craft meaningful gameplay and exploration. Design challenging creatures, items, and environments. Create engaging combat systems and learn how to troubleshoot them.
  • Story & Character. Create non-linear narrative, develop interesting characters and build memorable worlds.
  • Design Management. Handle the challenges facing managers in the videogames industry and lead a creative team to build engaging videogame experiences. (New!)
  • 1 Year Free Updates. Receive any updates to the books for (at least) one year after purchase. Also we are flexible about providing the books in other formats.
  • Documentation Examples. Sample design documentation using techniques discussed in books (New!)
  • Unity Examples. Access to a series of howtos on Unity for newcomers with sample Unity projects (New!)
  • Checklist. A handy checklist summarizing the core Lazy Designer content (New!)
  • Story Collection. A collection of previously published short stories (New!)



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